The very first edition of the H2020 Results Pack on energy efficiency and behavioural change is now online. The publication presents 7 EU funded projects that have motivated consumers to change their energy habits and behaviour inside buildings by means of technology solutions and ICT tools.
Buildings do not consume energy, people do. Managed by the Executive Agency for Small and Medium Enterprises (EASME), these projects have helped consumers understand their energy use at their homes or their work places, and have motivated them to engage in energy-saving behaviour. It is possible to change the way energy is perceived and used by consumers with low-cost and cost-effective ICT solutions, and basic personal choices can translate in significant energy and economic savings.
This H2020 Results Pack features the following projects funded under Horizon 2020:
- EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities
- MOBISTYLE - MOtivating end-users Behavioral change by combined ICT based tools and modular Information services on energy use, indoor environment, health and lifestyle
- InBetween - ICT enabled BEhavioral change ToWards Energy EfficieNt lifestyles
- enCOMPASS - Collaborative Recommendations and Adaptive Control for Personalised Energy Saving
- PEAKapp - Personal Energy Administration Kiosk application: an ICT-ecosystem for Energy Savings through Behavioural Change, Flexible Tariffs and Fun
- ENTROPY – Design of an innovative energy-aware IT ecosystem for motivating behavioural changes towards the adoption of energy efficient lifestyles
- GAIA - Green Awareness in Action
The summary of the report can be found here.